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Asia-Pacific region to lead the way in growth of arcade gaming machine market through 2025

Demand for AR/VR-based arcade gaming is on the rise and a large number of young population is attracted towards augmented reality and virtual reality arcade games, according to a report by Persistence Market Research (PMR). The research firm projected that the Asia-Pacific region will remains to be the most attractive market for arcade game machines up to 2025.

In its latest report, PMR projects that the global market for classic and hybrid arcade game machines is set to witness a moderate CAGR of 4.0% between 2017 and 2025 while the global market for AR/VR arcade game machines will increase at a staggering 19.1% CAGR during the same.

It added that the arcade game machines market in Asia Pacific is expected to grow at a relatively higher rate as compared to other regions.

Arcade gaming was an instant success when it was first launched into the market in the early days of video games and for many years it ruled the gaming industry, only to reach a point where it was under the risk of becoming obsolete.

“Yet, it is only due to the recent arrival of VR/AR technology that arcade gaming got a transformation, regaining some of its lost glory,” the report said. “Game developers had to innovate the entire concept before it became a thing of the past.”

The report added:

Over the past couple of the years, virtual reality and augmented reality has revolutionized the entire gaming platform, enhancing the gamer’s experience by adding hyper-realistic attributes to the virtual world as well as by giving ‘lifelike experience’ through high definition graphics.

Developing countries that are currently in the phase of “technological transformation” are expected to see lucrative growth opportunities in the arcade gaming market, such as China and India where there is a large pool of young population. Arcade game developers are now planning further expansion in developing countries where there is a rapid improvement of infrastructure that favors the growth of the arcade gaming machine market.

The Asia Pacific’s market, in terms of arcade gaming centers and machine, is highly diverse. In countries such as China and Japan – where arcade centers have historically been popular – the market is moving towards “more advanced” arcade gaming machines.

“Meanwhile, in countries such as India, increasing disposable income, growth in target population, development of malls and shopping complexes, dedicated arcade and entertainment centers, and awareness among customers regarding arcade game is supporting the market growth,” the report said.

Amongst other regions, Europeand North America are identified as the second and third largest market for arcade game machines.

Bandai Namco Holdings Inc, Sega Sammy Holdings, Inc, Konami Holdings Corporation, Taito Corporation, Microsoft Corporation, Magic Leap, Inc, Oculus VR, LLC, Google Inc, Samsung Electronics Co. Ltd, Neofuns Amusement Equipment Co.,Ltd, Innovative Concepts in Entertainment, Inc, Primetime Amusements, CXC Simulations, International Games System Co., Ltd, KOMUSE, WAHLAP, Incredible Technologies Inc., Vuzix Corporation, EON Reality Inc., HTC Corp. are some of the leading market participants profiled in the PMR report.

New-York-based PMR is a third-platform research firm that combines data analytics and market research methodology to help businesses achieve optimal performance. You may visit its Facebook page at https://www.facebook.com/persistencemarketresearch

 

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